Souls follow trails
Mine lead me to developing games.
It all started with driving a Motocross bike in ExciteBike, defending my base in Tank 1990 and getting trolled by the Hunting Dog in Duck Hunt on a Sovyet Bootleg Version of a chinese fusion of the Famicom and NES at my great grandmothers house, may she rest in heaven, in the early 90's. Since then my console journey was pretty short with SNES, PlayStation 1 and a GameBoy Classic before laying my hands on my first PC.
When I was playing with Paperdolls in the early days - I equipped heavy armor on Paperdolls in RPG's.
When we were shooting BB guns with friends before - I discovered Unreal Tournament.
When I watched the older boys driving cool scrap cars - I drifted Supras in Need For Speed.
When my brother was building Cities with Lego - I built Civilisations and became god.
Discovering PC's was a revelation;
Instead of consuming, I was able to create!
C# in Unity:
It's enough for Space Invaders
Photo Editing:
Smoothing skin and correcting backgrounds
HTML/CSS:
Well, it was enough to make this website
Pixel Art:
This can rock some Indie Game Entries
Audioengineering:
Mixing Rap Songs and Audiopodcasts
Video Editing:
YouTube Standards for sure
LUA:
I get the job done
Environment Design
Not quite the UE5 Demo, but UE5 Demo is a high expectation, right?
Developing Games:
I can make some Game Jam Entries for sure
Software/App User Interfaces:
I make sure your project can keep up with the industry
3D Modeling in UGC's:
I can make it look awesome
Game User Interfaces:
Count on it - it'll be amazing